Particle Disintegration Particle Disintegration of a Lion Statue Rendering: Houdini Version: 20.5.278Renderer: Karma CPUAvg. Render Time: 2.4 min/ frameResolution: 1920 X 1080Number of Lights: 2 (Spot Light, Environment Light) Primary Samples: 25Min Secondary Samples: 1Max Secondary Samples: 9Light Sampling Quality: 3 Technical Breakdown Particles Source – Pyro Source Spread I used the temperature attribute in Pyro Source Spread to create the particle source and to delete the geometry for the disintegration effect. For more control over how the attribute spreads, I used multiple animated geometries to create the starting point.Method for adding points in different areas to pyro spread: https://deborahrfowler.com/HoudiniResources/ParticleExampleDisintegrationPyroSourceSpread.html Image A Image B Image A: Particle SourceDelete NodeDelete based on temperatureDeleted by expression so that the particle source was only at the edges of the spread, rather than continuously emitting Image B: Deleting GeometryDeleted geometry using the temperature attribute that is spread Scatter Node to create the points that particles will emit from POP Net Adding Forces:POP ForceAmplitudeKeyframed to get larger over timePOP Collision DetectGround PlaneLion GeometryPeak Node (by -0.01)Static Object Ground PlanePscale POP WranglePscale decreases with the lifespan of the particle Initial pscale = 0.025