SCAD x NYC – Week 5
My progress during the 10-week collaboration with Harbor Picture Company, Electrical Theatre Collective, and Calling All Talent.
(Most recent progress at the top)
WEEK 5 – TO-DO (INDIVIDUAL):
- Shot 2 (Embroidery) – Continue working on the movement of FX
- Shot 2 – add lighting and look-dev
- Shot 4 (Sheet) – Make cloth feel softer and less heavy
WEEK 5 – TO-DO (TEAM):
- HERO SHOTS:
- Shot 6 – Bedroom
- Shot 1 – Weaving
- Add Look-Dev and Lighting to shots 1 and 2
- Fix timing of shots
- Refine materials to make fabrics look softer
- Refine simulations to make fabrics feel softer
Feb 8, 2026
Shot 2 – Embroidery (Pattern Exploration)
- Embroidery Test on sheet edge (without movement)
- Camera Movement (Left)
- Render (Right)
- Notes:
- Try different camera angles
- Make the thread smaller + increase weave pattern of cloth, so scale looks correct
- Try more zoomed out to read better as embroidery on the edge of cloth
- Reduce contrast in lighting
- Fix cloth thickness + render artifacts
- Add groom to thread as well as cloth
- Embroidery test with moving cloth (as if someone is pulling the cloth)
- Notes:
- Make it keep rolling
- Back roll looks odd
- Make embroidery be on sheet edge
- Ladder Stitch Test (Image S)
- Notes:
- I think that this doesn’t read very well as embroidery without being very zoomed out
- Might get distracting with multiple lines of stiching happening at once
- Notes:
Feb 7, 2026
Shot 2 – Embroidery (Lighting + Rendering + Groom Test)
- First pass of lighting!
- I wanted to keep the lights and shadows softer to match the rest of the commercial
- I used quilts with every shot to see how this shot fit together with different thread color variations
- Image P – We originally planned to make the thread gold, but this felt too out of place with the rest of the materials throughout
- Image Q + Image R – We liked the thread being more of a muted copper color
- Shot 2 Lighting (To -do):
- Add updated textures
- improve composition
- test out patterns with composition
- Groom Test
- To-do:
- Increase density
- Increase curl
- Improve composition to make lighting the groom more interesting
- To-do:
Feb 7, 2026
Shot 2 – Embroidery (Twist Troubleshooting)
- After adding the twisting threads yesterday, I started to have some issues with jittering (Image L)
- At first, I thought it was that the point numbers were changing, so i tried using solutions with id attribute to fix that
- When I looked closely, I realized, the problems weren’t caused only by the addition of points
- The problems were also because the twisting points that create the pattern are continuing to twist every frame and don’t stop once they settled
- With some help from Claude AI, I was able to add onto the original VEX code to make sure that the twist only occurs when the points are added and not afterward, too
- I used Claude to give an explanation as well to fully understand each step
Image L
Feb 6, 2026
Shot 2 – Embroidery (Twist Pattern)
- Using VEX I added in the twist pattern from last week back onto the thread
- Image G + H – two points are constantly added and twist around the center line, created below in Image F
- Image I – Add node to create curve for the twisitng points, while deleting the center line
- Image J – Mask that can be controlled for newly added points to control pscale (thread is thinner at the tip, then grows)
- Image K – Twist geo
Feb 5, 2026
Shot 2 – Embroidery
- After exploring with the zigzag pattern for the embroidery, I think the old pattern wasn’t reading as embroidery
- I decided I wanted the effect to replicate hand stitching instead
- I used Claude AI to help me write a VEX script that would allow me to create a twisting pattern around an input curve. This gave me extra control over the exact pattern I wanted and where it would be on the sheet, with a custom curve.
- With the help of Claude, I was able to create controls for loop width, loop height, spacing, growth speed,
Curve Pattern Creation:
- Image A – Original curve for stiching to happen aroung
- Image B – Points created for growing stiching effect
- Image C – Add node to connect points and create string curve
Curve Pattern Offset Growth:
- Image D – Adjustable mask for newer added points to control bulge height and offset speed
- Image E – Points with new buldge mask
- Image F – Add node to connect points into embtoridery curve + jitter added to make it feel less perfect
Additional Control:
- Since my team and I are trying to make sure that all of the shots feel cohesive with speed, I wanted to have a lot of control over speed (with the overall speed and specifically the newly added thread speed)
Feb 3, 2026
Feedback – Week 5 Review
Feedback from Mentors:
- Hailey:
- The sheets feel heavy with because of the simulation behavior and shaders
- Shot 4 feels like it is getting stuck, cut the beginning part of it
- Beck:
- Animate the vellum constraints in shot 4 – they feel too stiff
- Have pre-roll for vellum to
- Shot 6 (Comforter) feels too stiff and like a curtain rod
- Molly:
- Shot 7 (Wide Bedroom) should be much more interesting since it is the last shot
- There is ease-in and ease-out on your cameras
- Kyle:
- The end of shot 6 (Comforter fall) cuts too fast and should be slightly longer
- Shot 7 (Wide Bedroom) – Use lightwrap for live action integration
- Shot 4 (Sheet) feels like a ghost and like there is something pulling it down
- Shot 4 should be cut shorter
- Look development and lighting for the first 2 shots is needed
- Shot 7 needs more interesting lighting
Week 5 Video