I switched from using the pyro sop solver to the DOP Network. I also added in a ground plane collider.
I increased the amplitude on the animated noise on my emitter .
While I will continue using my original reference for the smoke, I plan to use the video above is for look-dev and lighting reference.
May 12, 2025
Over the weekend, I started my set up with the billowy smoke shelf tool and replaced the source geometry with one that is closer to the shape of the glass.
Adding a Collider
At first, the smoke was going through the glass when I added it in as a collider, but Professor Fowler shared a breakdown PDF of a previous student with a similar project. They faced a similar issue as I did because the glass geometry was too thin. I used a peak node to increase the thickness of the collider and started to get better results!
I used wind to make the smoke go downwards and wrap around the top of the cup, but I still need to continue working a lot more on the shape. I also would like to try out the method for creating cigarette smoke that Professor Fowler suggested I look at here: https://pepefx.blogspot.com/2022/01/cigarette-smoke-part-3.html